Ancient Apparition

Intelligence ・ Ranged ・ Medium

Support 2Disabler 1Nuker 1

Patch 7.41f2026-09-15 released ・ Game data Client 6969(Oct 27 2026)

Stats

Attributes (base and gain per level)
  • Strength20 (+1.9/Lv)
  • Agility20 (+2/Lv)
  • Intelligence23 (+3.1/Lv)
Attack
  • Damage21–31
  • Base attack time1.7s
  • Base attack speed100
  • Attack range675
  • Attack point0.45s
  • Projectile speed1250
Defense and movement
  • Base armor-1
  • Magic resistance25%
  • Movement speed285
  • Turn rate0.6
  • Health regen0.25
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Cold Feet

Cooldown 15 / 13 / 11 / 9sMana 110 / 115 / 120 / 125Range 700 / 800 / 900 / 1000MAGICAL
ActiveCooldown 15 / 13 / 11 / 9sMana 110 / 115 / 120 / 125Range 700 / 800 / 900 / 1000

Places a curse on an enemy, dealing damage over time. If the enemy unit doesn't move outside of the given range from the initial location, it will be stunned and frozen in place after 4.0/4.0/4.0/4.0 seconds.

Raw values (from the game files)(3)
DAMAGE PER SECOND25 / 45 / 65 / 85
BREAK DISTANCE725 / 750 / 775 / 800
STUN DURATION1.8 / 2.2 / 2.6 / 3.0
  • Deals damage every half second.
Patch history
7.41d2026-06-04
  • Damage per second increased from 20/40/60/80 to 25/45/65/85
7.412026-03-24
  • Now deals 20/40/60/80 damage per second

Ice Vortex

Cooldown 10 / 8 / 6 / 4sMana 40 / 55 / 70 / 85Range 1200 / 1200 / 1200 / 1200MAGICAL
ActiveCooldown 10 / 8 / 6 / 4sMana 40 / 55 / 70 / 85Range 1200 / 1200 / 1200 / 1200

Creates a vortex of icy energy that slows, deals damage, and increases magic damage done to enemies in its range.

Raw values (from the game files)(7)
RADIUS275
drag_speed40 / 50 / 60 / 70
MOVEMENT SLOW-8
INCREASED MAGIC DAMAGE-16 / -19 / -22 / -25
vision_aoe200 / 220 / 240 / 260
DAMAGE PER SECOND10 / 20 / 30 / 40
DURATION6 / 8 / 10 / 12
  • Provides vision in a small area where it is placed.
Patch history
7.412026-03-24
  • Now deals 10/20/30/40 damage per second
  • Now slows movement by 8%

Chilling Touch

Cooldown 10 / 7.5 / 5 / 2.5sMana 35MAGICAL
ActiveCooldown 10 / 7.5 / 5 / 2.5sMana 35

Enhances Ancient Apparition's attack with increased range and a burst of magical damage and slow.

Raw values (from the game files)(5)
DAMAGE35 / 65 / 95 / 125
duration3
SLOW100
SLOW DURATION0.7 / 0.8 / 0.9 / 1
ATTACK RANGE BONUS60 / 90 / 120 / 150
Patch history
7.41d2026-06-04
  • Cooldown decreased from 12/9/6/3s to 10/7.5/5/2.5s
  • Damage increased from 30/60/90/120 to 35/65/95/125
7.412026-03-24
  • Mana Cost decreased from 45/50/55/60 to 35
  • Aghanim's Scepter no longer reduces mana costAghanim's Scepter

Bone ChillInnatePassive

MAGICAL
Passive

When Ancient Apparition deals Magic damage to an enemy with his abilities, it is slowed for a short duration. If the target is a Hero, its Strength is also reduced. Multiple instances of this effect stack and have independent durations.

Raw values (from the game files)(4)
STRENGTH REDUCTION.2
tooltip_scepter_bonus0.8
DURATION4.0
MOVEMENT SLOW2
Patch history
7.41b2026-04-07
  • Aghanim's Scepter Strength Reduction bonus increased from 0.3 to 0.8Aghanim's Scepter
7.41a2026-03-27
  • Base Strength Reduction increased from 0.1 to 0.2
7.412026-03-24
  • New innate ability. Passive, improves with Ancient Apparition's level
  • When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration
  • Upgraded with Aghanim's ScepterAghanim's Scepter
  • Increases Base Strength Reduction by 0.3

Ice Blast

Cooldown 50.0 / 45.0 / 40.0sMana 175Range 0MAGICAL
ActiveCooldown 50.0 / 45.0 / 40.0sMana 175Range 0

Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, taking damage over time and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.

Raw values (from the game files)(9)
radius_min300
radius_grow50.0
radius_max1000
PATH RADIUS300
FROSTBITTEN DURATION10 / 11 / 12
speed1500 / 1500 / 1500
SHATTER HEALTH THRESHOLD12 / 13 / 14
target_sight_radius500
DAMAGE PER SECOND12 / 24 / 36
  • Upon cast, this ability is replaced by Release, used to stop the tracer on the target area.
  • The area of effect is 300 + 50.0*TimeTraveled, capped at 1000.
  • Kill will be granted to the source of the damage that triggers the shatter.
  • The shatter effect doesn't work on illusions.
  • The HP Freeze prevents most kinds of healing, including the fountain, except Sunder, Time Lapse and Supernova.
Patch history
7.41e2026-07-30
  • Cooldown decreased from 60/50/40s to 50/45/40s
7.41c2026-05-06
  • Path Radius increased from 275 to 300
  • Base Area of Effect Radius increased from 275 to 300
7.412026-03-24
  • Now deals 12/24/36 damage per second

Release

Cooldown 1.0 / 1.0 / 1.0s
ActiveCooldown 1.0 / 1.0 / 1.0s

Releases the ice blast to explode at the tracer's current location. Can be cast while silenced.

Talents

Level 25450 AoE Cold Feet+4% Ice Blast Kill Threshold
Level 20+4s Ice Blast Frostbitten Duration+100 Chilling Touch Damage
Level 15-2s Ice Vortex Cooldown+250 Cold Feet Break Distance
Level 10+300 Chilling Touch Attack Range+30 Cold Feet Damage Per Second

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41c2026-05-06
Talents
  • Level 20 Talent Chilling Touch Damage increased from +80 to +100
7.412026-03-24
  • Removed Death Rime innate ability
Talents
  • Level 10 Talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second
  • Level 15 Talent Cold Feet Break Distance decreased from +300 to +250
  • Level 25 Talent +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet

Background

Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

Details

Internal namenpc_dota_hero_ancient_apparition
Hero ID68
Aliases / search termsaa, Ancient, Apparition, エンシェントアパリション, えんしぇんとあぱりしょん, ennsyenntoaparisyonn