Bane

Universal ・ Ranged ・ Medium

Support 2Disabler 3Nuker 1Durable 1

Patch 7.41f2026-09-15 released ・ Game data Client 6969(Oct 27 2026)

Stats

Attributes (base and gain per level)
  • Strength23 (+2.5/Lv)
  • Agility23 (+2.5/Lv)
  • Intelligence23 (+2.5/Lv)
Attack
  • Damage24–30
  • Base attack time1.7s
  • Base attack speed100
  • Attack range425
  • Attack point0.3s
  • Projectile speed900
Defense and movement
  • Base armor0
  • Magic resistance25%
  • Movement speed305
  • Turn rate0.6
  • Health regen0.25
  • Vision (day / night)1800 / 1200

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Enfeeble

Cooldown 22 / 17 / 12 / 7sMana 100 / 110 / 120 / 130Range 700 / 800 / 900 / 1000PURE
ActiveCooldown 22 / 17 / 12 / 7sMana 100 / 110 / 120 / 130Range 700 / 800 / 900 / 1000

Deals damage every second and lowers the enemy's total attack damage and cast range.

Raw values (from the game files)(5)
%ATTACK DAMAGE REDUCTION55 / 60 / 65 / 70
%CAST RANGE REDUCTION30
DURATION9
DAMAGE12 / 18 / 24 / 30
damage_tick_rate1.0

Brain Sap

Cooldown 17 / 15 / 13 / 11sMana 105 / 120 / 135 / 150Range 625PURE
ActiveCooldown 17 / 15 / 13 / 11sMana 105 / 120 / 135 / 150Range 625

Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

Raw values (from the game files)(1)
HEAL/DAMAGE90 / 160 / 230 / 300
Patch history
7.41c2026-05-06
  • Mana Cost decreased from 120/130/140/150 to 105/120/135/150

Nightmare

Cooldown 25 / 22 / 19 / 16sMana 120 / 130 / 140 / 150Range 550 / 600 / 650 / 700
ActiveCooldown 25 / 22 / 19 / 16sMana 120 / 130 / 140 / 150Range 550 / 600 / 650 / 700

Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely. Can be put on alt-cast to have the target stand still.

Raw values (from the game files)(6)
nightmare_invuln_time1.0
animation_rate0.2 / 0.2 / 0.2 / 0.2
ATTACK SPEED BONUS0
vector_render_radius120
WALK SPEED110
turn_rate200
  • In the first second of Nightmare, the unit is invulnerable.
  • Bane can wake himself from Nightmare.
  • On cast, replaced with Nightmare End: Ends all ongoing Nightmares on any affected units.
Patch history
7.41e2026-07-30
  • Duration decreased from 3.5/4.5/5.5/6.5s to 3/4/5/6s
  • Now completely disables the target's sight, instead of overriding the vision range value
7.412026-03-24
  • Now a Unit Vector Target Spell
  • Sleeping units walk in Bane's chosen direction at a speed of 110
  • Can be put on alt-cast to disable sleepwalking behavior
7.402025-12-15
  • Cooldown increased from 24/21/18/15s to 25/22/19/16s

Fiend's Grip

Cooldown 120 / 110 / 100sMana 200 / 300 / 400Range 625PURE
ActiveCooldown 120 / 110 / 100sMana 200 / 300 / 400Range 625

CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

Raw values (from the game files)(3)
fiend_grip_tick_interval0.5
%MANA DRAIN PER SECOND5
DAMAGE70 / 110 / 150
Patch history
7.41e2026-07-30
  • Aghanim's Scepter cooldown reduction decreased from 45s to 40sAghanim's Scepter
7.402025-12-15
  • Aghanim's Scepter Illusion damage taken increased from 200% to 225%Aghanim's Scepter

Nightmare End

Active

Ends all ongoing Nightmares.

Ichor of NyctashaInnatePassive

PURE
Passive

Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.

Raw values (from the game files)(3)
damage_tick_rate1
MAX TERRORS PER HERO6
%STATUS RESISTANCE PER TERROR4
Patch history
7.41e2026-07-30
  • Max Terrors per hero increased from 5 to 6
  • Status Resistance per Terror decreased from 5% to 4%
7.412026-03-24
  • Ability reworked
  • Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5

Talents

Level 25+275 Brain Sap Damage/Heal+3s Fiend's Grip Duration
Level 20-3s Nightmare Cooldown+30 Movement Speed
Level 15+13 Enfeeble Damage Per Second+5% Fiend's Grip Max Mana Drain
Level 10+125 Brain Sap Cast Range+20% Enfeeble Cast Range Reduction

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41f2026-09-15
  • Base Armor decreased by 1
7.412026-03-24
  • Strength gain decreased from 2.7 to 2.5
  • Agility gain decreased from 2.7 to 2.5
  • Intelligence gain decreased from 2.7 to 2.5
  • Damage gain per level decreased from 3.6 to 3.4
  • Attack Range increased from 400 to 425

Background

When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.

Details

Internal namenpc_dota_hero_bane
Hero ID3
Aliases / search termsBane, ベイン, べいん, beinn