Gyrocopter

Agility ・ Ranged ・ Easy

Carry 3Nuker 1Disabler 1

Patch 7.41f2026-09-15 released ・ Game data Client 6969(Oct 27 2026)

Stats

Attributes (base and gain per level)
  • Strength22 (+2.5/Lv)
  • Agility25 (+3.4/Lv)
  • Intelligence21 (+2.4/Lv)
Attack
  • Damage18–24
  • Base attack time1.7s
  • Base attack speed115
  • Attack range365
  • Attack point0.2s
  • Projectile speed3000
Defense and movement
  • Base armor1
  • Magic resistance25%
  • Movement speed315
  • Turn rate0.6
  • Health regen0.25
  • Vision (day / night)1800 / 1000

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Rocket Barrage

Cooldown 7.0 / 6.5 / 6 / 5.5sMana 75Range 0MAGICAL
ActiveCooldown 7.0 / 6.5 / 6 / 5.5sMana 75Range 0

Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

Raw values (from the game files)(5)
RADIUS400
ROCKETS PER SECOND10
rocket_interval0.1
barrage_duration3
ROCKET DAMAGE8 / 14 / 20 / 26
  • Rocket Barrage can't hit units Gyrocopter has no vision over.
  • Rocket Barrage fired from Homing Missiles do not trigger Afterburner.
Patch history
7.41e2026-07-30
  • Mana Cost decreased from 85 to 75

Homing Missile

Cooldown 26 / 21 / 16 / 11sMana 120Range 1050MAGICAL
ActiveCooldown 26 / 21 / 16 / 11sMana 120Range 1050

Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

Raw values (from the game files)(11)
HITS TO DESTROY3
TOWER HITS TO DESTROY6
STUN DURATION1.3 / 1.7 / 2.1 / 2.5
attack_speed_bonus_pct400 / 400 / 400 / 400
DAMAGE90 / 180 / 270 / 360
max_distance1500
pre_flight_time2.5
hero_damage2
speed500
acceleration15
enemy_vision_time4
  • Towers do half damage to the missile.
  • The crosshair effect is visible to allies only.
  • The missile will follow and hit invisible units.
Patch history
7.41e2026-07-30
  • Mana Cost decreased from 120/130/140/150 to 120
  • Cooldown decreased from 30/24/18/12s to 26/21/16/11s

Flak Cannon

Cooldown 25sMana 50 / 60 / 70 / 80PHYSICAL
ActiveCooldown 25sMana 50 / 60 / 70 / 80

Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 12 seconds or until the attacks are used.

Raw values (from the game files)(4)
RADIUS1250
MAX ATTACKS4 / 5 / 6 / 7
projectile_speed800
BONUS NIGHT VISION0
  • Attack range for the primary attack is unchanged.
Patch history
7.41d2026-06-04
  • No longer provides 200 Bonus Night Vision
7.41b2026-04-07
  • Cooldown rescaled from 26/24/22/20s to 25s
7.412026-03-24
  • Aghanim's Scepter upgrade moved into a separate abilityAghanim's Scepter

AfterburnerInnatePassive

Passive

Gyrocopter gains movement speed for a short duration after damaging an enemy with his attacks or abilities.

Raw values (from the game files)(3)
DURATION4.9
MOVESPEED (HEROES)1
MOVESPEED (CREEPS)0.5
Patch history
7.41c2026-05-06
  • Duration increased from 4s to 5s
7.412026-03-24
  • New innate ability
  • Whenever Gyrocopter damages an enemy with attacks or abilities, he gains + 1 movement speed per hero and + 0.5 per creep. Duration is 3.9s + 0.1s per level. Effects stack independently

Side GunnerPassive

Range 700PHYSICAL
Passive

Gyrocopter gains a Side Gunner that attacks enemy units in a 700 unit radius every 1.3s with his attack. Prioritizes furthest unit away within its range.

Raw values (from the game files)(2)
double_target1
sidegunner_fire_rate1.3
  • Side Gunner can attack even while Gyrocopter is disabled.
Patch history
7.41d2026-06-04
  • No longer attacks 2 units at a time while Flak Cannon is active
7.412026-03-24
  • New ability granted by Aghanim's Scepter, effect is unchangedAghanim's Scepter

Call Down

Cooldown 75 / 65 / 55sMana 150 / 200 / 250Range 1000MAGICAL
ActiveCooldown 75 / 65 / 55sMana 150 / 200 / 250Range 1000

Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

Raw values (from the game files)(10)
SLOW DURATION4
%MISSILE SLOW60
MISSILE DAMAGE200 / 350 / 500
RADIUS400
SECONDARY STRIKE RADIUS0
missile_delay_tooltip2
TIME BETWEEN STRIKES1.0
total_strikes3
strike_separation500
tracking_missile_damage50
  • The visual indicator is visible to allies only.
Patch history
7.41d2026-06-04
  • Missile Slow increased from 50% to 60%
7.41b2026-04-07
  • Cooldown decreased from 90/75/60s to 75/65/55s
7.402025-12-15
  • Missile Damage decreased from 250/425/600 to 200/350/500

Talents

Level 25-6s Flak Cannon Cooldown-40s Call Down Cooldown
Level 20+3 Flak Cannon Attacks+14 Rocket Barrage Damage
Level 15+0.3s Homing Missile Stun Duration+25 Flak Cannon Damage
Level 10+25% Homing Missile Damage+150 Health

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.41d2026-06-04
  • Night Vision increased from 800 to 1000
Talents
  • Level 25 Talent Flak Cannon Cooldown Reduction increased from 4s to 6s
7.412026-03-24
  • Base Movement Speed decreased from 320 to 315
  • Removed Chop Shop innate ability
7.40c2026-01-21
  • Base Attack Speed decreased from 125 to 115
  • Agility gain increased from 3.2 to 3.4
Talents
  • Level 25 Talent Call Down Cooldown Reduction increased from 30s to 40s

Background

After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.

Details

Internal namenpc_dota_hero_gyrocopter
Hero ID72
Aliases / search termsAurel, Gyrocopter, ジャイロコプター, じゃいろこぷたー, jyairokoputa-, オーレル, おーれる, o-reru