Tinker

Intelligence ・ Ranged ・ Medium

Carry 1Nuker 3Pusher 2

Patch 7.41f2026-09-15 released ・ Game data Client 6969(Oct 27 2026)

Stats

Attributes (base and gain per level)
  • Strength19 (+2.3/Lv)
  • Agility17 (+1.4/Lv)
  • Intelligence30 (+3.3/Lv)
Attack
  • Damage22–28
  • Base attack time1.7s
  • Base attack speed100
  • Attack range500
  • Attack point0.35s
  • Projectile speed900
Defense and movement
  • Base armor2
  • Magic resistance25%
  • Movement speed305
  • Turn rate0.6
  • Health regen0.5
  • Vision (day / night)1800 / 800

These are the base values written in the game files. Totals derived from attributes (HP, mana, armor) depend on engine-side formulas, so no estimated values are shown.

Recommended items

Items the in-game shop recommends for this hero (curated by Valve). These are not win-rate statistics.

Abilities

Laser

Cooldown 19 / 18 / 17 / 16sMana 95 / 105 / 115 / 125Range 600PURE
ActiveCooldown 19 / 18 / 17 / 16sMana 95 / 105 / 115 / 125Range 600

Fires an intense energy beam, damaging and blinding the target. Blinded targets miss all physical attacks.

Raw values (from the game files)(5)
%BLIND MISS RATE100
BLIND DURATION3.0 / 3.5 / 4.0 / 4.5
LASER DAMAGE75 / 150 / 225 / 300
RADIUS0
splash_pct100
Patch history
7.412026-03-24
  • Aghanim's Scepter no longer adds bouncesAghanim's Scepter
7.40b2025-12-23
  • Now shows the overhead "Blinded" text over affected units

March of the Machines

Cooldown 35.0 / 33.0 / 31.0 / 29.0sMana 100 / 120 / 140 / 160Range 300MAGICAL
ActiveCooldown 35.0 / 33.0 / 31.0 / 29.0sMana 100 / 120 / 140 / 160Range 300

Enlists an army of robotic minions to destroy enemy units in an area around Tinker.

Raw values (from the game files)(8)
RADIUS900
collision_radius50
splash_radius150
DURATION6.0
speed400
machines_per_sec24
distance1800
DAMAGE13 / 22 / 31 / 40
  • Robots spawn at a rate of 24 per second.
Patch history
7.412026-03-24
  • Now upgraded with Aghanim's ScepterAghanim's Scepter
  • Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds

Deploy Turrets

Cooldown 24 / 22 / 20 / 18sMana 100 / 120 / 140 / 160Range 600MAGICAL
ActiveCooldown 24 / 22 / 20 / 18sMana 100 / 120 / 140 / 160Range 600

Deploys 3 uncontrollable turrets at the target location. Enemies hit by the impact take damage and are pushed away from the landing point. If Tinker is hit, he also gets pushed by the impact. Once deployed, the turret fires missiles in the direction of the nearest enemy hero.

Raw values (from the game files)(23)
drop_aoe_radius250
turret_placement_radius70
CAST DELAY0.5
drop_knockback_duration0.1
drop_knockback_duration_tinker0.3
ENEMY KNOCKBACK100
TINKER KNOCKBACK400
drop_count1
drop_interval0.22
drop_spread_pct100
turrets_per_drop3
IMPACT DAMAGE40 / 80 / 120 / 160
MISSILE DAMAGE20 / 40 / 60 / 80
missile_speed1350
TURRET HP40 / 80 / 120 / 160
TURRET RANGE650 / 700 / 750 / 800
missile_range750 / 800 / 850 / 900
missile_width70
TURRET DURATION4.5
ATTACK INTERVAL1.5
missile_attack_rate_tooltip20
MISSILE SPLASH RADIUS200
%MISSILE SPLASH DAMAGE50
Patch history
7.41c2026-05-06
  • Updated sound effects
7.41b2026-04-07
  • Missile speed increased from 1200 to 1350
  • Base activation time decreased from 0.3s to 0s
  • Aghanim's Scepter no longer makes activation fasterAghanim's Scepter
7.41a2026-03-27
  • Tinker Knockback increased from 350 to 400
7.412026-03-24
  • New ability that replaces Defense Matrix
  • After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
  • Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
  • The missile flies in a forward direction and can be dodged by moving out of its way
  • Turrets target heroes only, but missiles can hit creeps on their way
  • Turrets prioritize the same hero until they are out of reach
  • Splash damage is not dealt to the hit unit itself
  • Gold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800
  • Cast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s
  • Upgraded with Aghanim's ScepterAghanim's Scepter
  • Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles

Warp Flare

Cooldown 15sMana 80Range 700MAGICAL
ActiveCooldown 15sMana 80Range 700

Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.

Raw values (from the game files)(6)
DAMAGE150
max_distance2000
warp_distance_factor0.6
warp_distance_pct_tooltip60
%CAST/ATTACK RANGE REDUCTION40
debuff_duration2
  • Max teleportation distance is 60% of Warp Flare's cast range, which decreases down to 0 at max cast range.
Patch history
7.412026-03-24
  • Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
  • Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)

Keen Conveyance

Cooldown 50.0sMana 75Range 0
ActiveCooldown 50.0sMana 75Range 0

CHANNELED - Teleport to a target friendly structure. Level 2 allows teleporting to friendly units and Level 3 to friendly heroes.

Raw values (from the game files)(9)
minimun_distance70
maximum_distance800
vision_radius200
CHANNEL TIME3.0
additional_starting_cooldown20.0
creep_teleport_level2
hero_teleport_level3
outpost_channel_time4.0
jungle_outpost_channel_time4.0

Rearm

Cooldown 5.5 / 5 / 4.5sMana 100 / 150 / 200
ActiveCooldown 5.5 / 5 / 4.5sMana 100 / 150 / 200

CHANNELED - Resets the cooldown on Tinker's abilities.

Raw values (from the game files)(1)
%BONUS MAGIC RESISTANCE0
Patch history
7.412026-03-24
  • Cooldown decreased from 7/6/5s to 5.5/5/4.5s

Eureka!InnatePassive

Passive

Tinker gains 1% item cooldown reduction per 3 Intelligence, up to a maximum of 60%.

Raw values (from the game files)(3)
int_per_one_cdr3
one_percent_tooltip1
max_cdr60

Talents

Level 25250 AoE Laser-0.25s Time to Rearm
Level 20+60 Deploy Turrets Missile Damage-0.5s Keen Conveyance Channel Time
Level 15+100 Deploy Turrets Tinker Knockback+50 Laser Damage
Level 10+1.0s March of the Machines Duration+10% Manacost/Manaloss Reduction

One of the two per level is chosen. They appear in the order registered in the game files.

Patch history (hero and talents)

7.412026-03-24
  • Base health regen increased from 0 to 0.5
  • Base Movement Speed decreased from 310 to 305
  • Removed Defense Matrix ability
Talents
  • Level 15 Talent +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback
  • Level 20 Talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
  • Level 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm
  • Level 25 Talent: Laser AoE increased from 200 to 250
7.402025-12-15
Talents
  • Level 10 Talent Manacost/Manaloss Reduction increased from +8% to +10%
  • Level 25 Talent +10s Defense Matrix Duration replaced with +40 Intelligence

Background

Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.

Details

Internal namenpc_dota_hero_tinker
Hero ID34
Aliases / search termsBoush, Tinker, ティンカー, てぃんかー, ttexinnka-, ボウシュ, ぼうしゅ, bousyu